Used Games, Good or Bad?

Used games have become a hot topic in the gaming community lately, mostly because of Xbox banning them for their next generation console. Many gamers love used games, while many have vowed to never purchase them again. Regardless of what stance you take on used games, they are the backbone of the retail video game industry. Everyone from the infamous GameStop to your local mom-and-pop shops use them to put food on the table. Used games are no longer just about saving the extra dollar!

The argument usually utilized against used games is that they are the cause of DLC, high prices, and online passes. While some of that is true, the technique used by gamers who oppose used purchases is also ineffective. They believe that if we stop buying used games that the problems we  have currently will disappear. To put their method in the perspective I will give an example. Let’s say all gamers around the world buy Grand Theft Auto 5 new and not a single copy used, until the end of production. According to their method, the next game the Rockstar Games releases should be released at a lower price and have no DLC or online pass. In a utopian society this would be the case, but in reality this method is nearly ineffective. The dev will just chalk it up as a extremely successful game. Just to make it clear, by DLC I mean when game developers chop out parts of a game only to release after a month or two to rejuvenate revenue.

As you can tell I’m a fan of used games. I believe as a consumer I should worry about my wallet. I believe that a dollar saved is a dollar earned. When I go to purchase a game I look for the best deal, whether it’s from Ebay, Amazon, GameStop or a local shop. I think that you should think about your wallet before you think about the developer’s wallet. If I can get a game used for $20 cheaper versus new why wouldn’t I do that?  It’s not like the developer cares if I’m going to be able to pay my bills after this purchase. I’m just another faceless statistic.

There is an extremely simple solution where both the dev and consumer are taken care of. That is to make games cheaper. If a new release were to cost $45 they would have much more new game sales. The people who are on the fence will be more convinced not to wait for a price drop and buy used but instead buy new. It’s as simple as that, if new games are economically priced people WILL BUY NEW! The problem is developers want more money and the consumer wants cheaper games. It’s not that gamer that needs to take the first step, it’s the developer!

I would like to thank YouTube personality Boogie2988 for inspiring me to write this article. In the video he clearly explains the view of people who don’t like used games. Enjoy!


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Published by Sarosh Zuberi