The Top 5 Things We Want to See in Fallout 4
Back in the Spring I remember sitting next to my good friend in science class and freaking out over something Bethesda had teased on Twitter (and yes before you ask I am kind of a rebel for having my phone out in class). A simple Vine video had my friend and me ecstatic. The creepy vibe, old record player, and ominous tone to the short clip screamed Fallout 4. Sadly, a few days later The Evil Within was revealed and my hope for a Fallout 4 announcement had come and gone.
Don’t get me wrong, The Evil Within looks like an awesome, disturbing game, but it’s no Fallout. The month after, Bethesda released a teaser image and my friend and I were sitting in the same science class curbing our excitement for a possible announcement (actually, pause the story; do you think my teacher knew this is what we did in her class?). But again, Bethesda tugged at our heartstrings and announced Wolfenstein: The New Order instead. Again, these two games look amazing, but when talking about Fallout 4 it’s obvious that we were disappointed. With E3 gone and QuakeCon just ending it’s difficult to see a Fallout 4 announcement anywhere in the near future, so while our mouths water over anything Fallout related, let’s discuss 5 things that would make Fallout 4 the best video game ever made.
5. No Level Cap/End Game: This one almost goes without saying and is why I’m grouping the two together. My major problem with Fallout 3 was the fact that I had reached the level cap way before I was even close to beating it. Finally, once I did beat it, the game abruptly ended and once the main storyline was over, so too was my character’s journey. I’m a big believer in spreading a game out, having a healthy dose of main quests mixed with side missions is the best way to go about an experience. In Fallout: New Vegas, I remember opening up my Pimp-boy (yeah I spelled that right, I did indeed have a gold Pip-boy with multiple diamonds on it) and seeing 15 side quests to do after getting my all too familiar “Point of No Return” message from the main story line. When you know a game isn’t going to let you continue after you’ve beaten the main quest, it forces you to take in as much side content as possible before beating the game. When I go off and do 15 hours of side content before doing the final mission, I almost forget why I’m doing it in the first place. A lot of people have had a problem with both stories from New Vegas and 3, some of that could be from both of these nuisances.
4. More Survival: Now I know there are plenty of survival games out there, but one thing that Fallout could benefit from is implementing survival mechanics into its gameplay. Quick! What word of do you think of when you hear the word Apocalypse? If ‘awesome’ wasn’t your answer then I’m sure scavenging was. Why not be able to take any abandon house in the wasteland and call it home? You could then scavenge hardware stores and other shops to build it up and make it the ultimate survival base. Skyrim did this in a way with Hearthfire, and it’s got the right idea going, but Bethesda has to build on it to make it great. Speaking of survival, why not make the next Fallout more of a survival horror game? Don’t get me wrong, I love the humor in Fallout more than anything, but balancing out the tone by making it tense and scary to go into abandon buildings or rusty sewers would be awesome. Past Fallout games have tried to strike this cord in some spots, but they’re never eerie enough for what a dark apocalyptic future would be. The Fiends in New Vegas could have been extremely creepy and sadistic, instead I found myself laughing at the people they had hooked on the walls… wait does that make me a bad person? Trick question, of course it doesn’t.
3. Better Gunplay: Something both Fallout games have suffered from is the gunplay. There’s no doubt in my mind that it’s one of the most common qualms people have when playing. When you’re in a firefight shooting feels clunky, not to mention enemies move in a very awkward way. V.A.T.S. was a great way to make the combat fun and rewarding, but imagine if it wasn’t there. I’m not saying they would ever take the mode out, but spamming it every opportunity you get can take you out of the experience. If the next Fallout was to feature tighter gunplay with smarter AI, V.A.T.S. would be less of a necessity and more of a luxury. I’m getting tired of giving games like Fallout and The Elder Scrolls free passes on combat because of everything else that’s great about the game. Making Fallout gunplay feel more like a shooter may be exactly what the game needs.
2. Joinable Factions: Now I know what you’re thinking, yes Fallout: New Vegas did have factions, but they weren’t joinable. Reputation effected how each faction viewed you, but did it really matter? I want the things I do for each faction to have an impact, I want to rise through the ranks and become the leader. But I also want to feel like the leader. In Skyrim, every joinable faction had the possibility to become the leader, but upon completion no one treats you like one. Talk to someone at the College of Winterhold as the Arch-mage and you still get the same rude response you did when you first arrived. In New Vegas becoming idolized by a certain group was way too easy. I wasn’t even half way done with the NCR and their side missions before being “idolized”. A very lose term to be used however, as I was never really idolized by anyone and still treated like an outsider despite the fact that I was the deciding factor between them and Cesar’s Legion. And before you ask, yes I expect the other faction members to get on one knee and bow as I walk by, I also expect them to address me as “your majesty”. Becoming the leader of a faction shouldn’t be easy either, I don’t want to do 3 quests and be the head honcho, I want to work my way through the ranks. Remember in Oblivion how long it took to even get into the Mages Guild, let alone become the leader? Having Joinable factions in the next fallout would not only add more content, but make the game more enjoyable as a final product.
1. VEHICLES!!!!!!!!!!: Is this too much to ask for? Has the world somehow ridden itself of all drivable objects? Can I at least get a bicycle with training wheels? I get it, you could come up with a clever excuse as to why there’s no more gas for the cars, but do you know how much better Fallout would be with any sort of transportation? I can see it now: cruising the wasteland on my motorcycle, gunning down bandits, exploring different locations, picking up girl ghouls, you can’t really go wrong. Not only would driving vehicles be awesome, but it would force Bethesda to create a bigger world. It’s no question that being able to drive around would cause the world to feel smaller. Making a bigger world would add tons of new exploration and content, making the game even more replayable and matching Skyrim as a life destroyer (in the best way possible). Not to mention Bethesda could release a vehicle armor pack for $2.50 afterwards, that worked great for them the first time.
What do you think? What would make Fallout 4 the best game ever? Comment bellow and let us know. Also cross your fingers and hope a nuclear war doesn’t happen in real life before Fallout 4 is released.