Self Publishing IS Coming to Xbox One

In another change of plans in Microsoft’s Xbox One policies, Indie game developers WILL be able to self publish their games to the platform. Nevertheless, kudos to Xbox for implementing this change. We love Indie games.

That’s right, Xbox have pulled another policy change out from under themselves. Initially Xbox had announced that they will not be allowing developers to self publish on their console, but this policy has drastically changed now - the change in this policy is so startling that you have to say that Xbox had this planned all along - as if all the rumours are the be believed, the Xbox One console will now also serve as a debugging unit for developers. Major Nelson’s blog has been updated to feature a quote from Marc Whitten in regards to Indie publishing on the Xbox One.

“Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We’ll have more details on the program and the timeline at Gamescom in August.”

All in all, it’s been a great month for Indie developers who are wanting to publish themselves on the next-gen Xbox platform. Alongside this new policy reform, the new no-cost patching system and the ability to use Xbox One as a debugging unit that will enable developers to run under development code on the system (which will typically cost developers a much larger sum than that of a standard console).

It will certainly now be an exciting time to see what these Indie developers can come up with on the new platform, especially with the supposedly incredibly upgraded Kinect. Details on the Kinect 2.0 were shown off at the San Diego Comic Con. New features include the minimum range decreasing to 1 metre, a 3 metre range on finger recognition due to 10x more point analysis on the body, including facial and body scanning that can implement your BMI, facial details and expressions on character models such as the Xbox LIVE Avatar.


Stefan Richings