Facepunch studios has announced that Rust has surpassed the one million copies sold mark within two months of its release on Steam Early Access. Speaking to Polygon about Rust’s success, Garry Newman that while they could never had imagined the success the game has had, the pressure has also been upped to deliver a game which will make their fans happy. The news comes after last month Newman revealed how Rust had made roughly 40 per cent of what Garry’s Mod has since its release nine years ago.
“Saying we’re surprised is a total understatement,” Newman told Polygon. “We never expected Rust to ever sell over a million copies, to sell over a million within a couple of months while still in really early development is insane to us.”
“Selling this many copies isn’t without worries, Will these millions of people expect us to evolve the game in the ways we’re going to evolve it? Will we be able to make them happy? The tens of millions of dollars [may] take the edge off slightly, but we still have these worries.”
Originally Rust was developed as a DayZ clone but quickly took its own route, in part thanks to the ability to build bases. Last week Facepunch released an update which removed zombies from the game altogether, meaning that Rust is no longer a “zombie survival game.”
Newman concluded by saying, “If something good like this happens, I’m expecting it all to turn to shit at any minute, Like the good things that happen are just the set up to a punch line of massive failure. So we’re trying not to take anything for granted.”