BioShock Infinite: Burial At Sea Episode 1 Review
“We were all buried at sea. We just didn’t know it yet.” -Booker DeWitt
The first of two story-driven pieces of DLC for BioShock Infinite is out, and it takes the two main characters from Infinite’s main game and places them in a familiar setting to BioShock fans.
Many concepts from Infinite return, as Burial At Sea was created using Infinite’s game engine, and players with a keen eye will notice these subtle, but major changes.
Basically, Booker, a private investigator in another universe, is tasked with looking for a little girl named Sally, with the help of Elizabeth. On the surface, the plot of episode one seems one-dimensional, but further in, all is not what it seems to be.
The famous city under the sea Booker once scoffed at in the end of Infinite has been quite detailed to give players an inside look as to what Rapture looked like before everything hit the storm on New Year’s Day of 1959.
Every little detail from Cohen’s (yes, Sander Cohen is in this universe) to the stores within Rapture have been imagined with great detail, even later on when players explore Fontaine’s Department Store, which gives remnants to the original BioShock with its downtrodden and dilapidated look as Andrew Ryan looked to erase Fontaine from existence.
With Burial At Sea coming from the Infinite game engine, most of the interworks of Burial At Sea’s gameplay reflect BioShock Infinite, even though it takes place in Rapture.
The noticeable difference is that Burial At Sea Episode 1 feels a little like survival-horror because of the scarce amounts of ammo and health, so players are somewhat forced to make each shot against enemies count and use vigors in tandem. Yes, vigors make their return in this universe.
The thing taken from the first two BioShock games is the enemies, which the remnants of Rapture are splicers, and feel more of a threat this time around because of the limited ammo that Booker has. Also, players can also scavenge for the audio diaries, which give some insight into Rapture itself, and gives some neat background information on Rapture.
While not giving away any ending spoilers, Booker does get the opportunity to face off against one of Rapture’s greatest threats within the BioShock universe, and some other familiar characters from the main game make an appearance.
While Burial At Sea gives players a sight to see within Rapture, its 90-minute exploration can be completed within a single sitting, without exploring for the audio diaries and other goodies, and takes away from the experience. Its survival-horror concept works here as players will scrounge in almost every location possible for ammo and health while looking for opportunities to use Elizabeth’s tear powers for extra assistance.