Gears Of War Designer Done With Disc-Based Gaming
Cliff Bleszinski, most famously known for creating the Gears of War franchise, one of Microsoft’s most popular exclusives too, stated disc-based games are a relic of the past.
Reported on by Kotaku, Bleszinski stated this, which could make game developers think that the triple-A traditional retail gaming is the old guard, and a changing of said guard is all but required, despite the amount of revenue brought in from it.
An exclusive interview with Gamasutra revealed Bleszinksi wants to be more than a “one-hit-wonder” meaning he wants to be known for more than just creating Gears of War and the displeasure of the industry not pleasing an emerging video game markets and fans.
“I don’t want Gears to be my defining legacy,” he adds. ”At the end of the day, it’s known for being a fun, fantastic franchise. But I’d like to think there’s more to my creativity than that.”
“Game developers are the most intelligent people you’ll ever meet, but they’ll always be the most insecure people about how smart they are.”
Bleszinski referenced the old guard of traditional gaming being dead and he wants the sense of relation between the fans and developers.
“The whole ‘old guard,’ where you get a Game Informer cover and an E3 reveal, is dead, says Bleszinski. “I’ll never make another disc-based game for the rest of my career, and [at E3] they’re trying to woo buyers from Target and Walmart?”
“Money is one thing. It’s nice to get a nice dinner and not sweat it. But I want to get back to the point where I go to PAX, and a couple comes up to us and tells us that they met in a game that my team made. Cosplayers. Kids with tattoos. That sense of camraderie with developers. That’s where I want to get back to.”