Techland is hoping to be able to get their upcoming open-world zombie game running at native 1080p and 60FPS on both PlayStation 4 and Xbox One, and are optimistic that it can achieve these aims. When Dying Light was shown at VGX over the weekend, it was running at 1080p on PS4, however it wasn’t known if they would be targeting the same resolution for Xbox One.
Speaking to Gamingbolt.com, tech director Jakub Klarowicz said, “We aim to have the final game running at 1080p, 60 fps on both PS4 and Xbox One, and it seems that we will be able to achieve this, Obviously, we’re still working on the game itself and its optimization, but we aim to provide that kind of experience when the game launches.”
Producer Tymon Smektala also discussed the differences between current and next-gen versions. The enemy AI and the number of zombies on screen will be identical across platforms, so no matter whether you are playing on Xbox 360 or Xbox One, you won’t see any differences in this regard.
“That’s why all Dying Light elements that relate to the core gameplay – be it the enemy AI or the number of zombies on screen – stay the same, whether it’s current-gen or next-gen. On the other hand, we also wanted to use the extreme processing power of PS4, Xbox One and PC, so these versions use all advancements in the field of graphical fidelity, including our very advanced physically based lighting model.”
“For regular gamers it might sound like a technical mumbo-jumbo, but it’s something they should really be excited about: thanks to the new lighting model, the whole game world looks extra realistic and instantly gets +10 to immersion. Of course, we’re also using some of the more specific next-gen features, like lightbar and touchpad support or voice recognition, the latter being tied to our in-game noise system (you can draw zombies’ attention just by screaming at them).”
Dying Light is scheduled to be released in 2014 on Xbox 360, Xbox One, PS3, PS4 and PC.