Star Wars Battlefront Review
There I am, crouched in deep forestry on the planet Endor, blaster fire everywhere I look. In the distance I can see my Rebel comrades toe to toe with the Imperial scum. I pick a few off to provide assistance. Then BOOM! I am dead! No warning. I didn’t even see it coming. Then I’m shown it was Darth Vader with his crimson light saber.
Moments like these make the super battles of 60 players even more thrilling in Dice’s and EA’s Star Wars Battlefront. Every match is chaotic and exciting and you are free to join any battle you wish. Take out a group of enemies fortifying a bunker, go for it. Hunt down a player controlling Luke Skywalker? By all means. It’s this freedom that makes Battlefront a multiplayer game like no other.
Single player takes the form of a series of missions which make use of the mechanics seen in the multiplayer modes so no story campaign here. These are nothing more than tutorials to get you used to the controls. It’s especially needed if you want to tear it up in an X-Wing.
The meat and potatoes of Star Wars Battlefront is its multiplayer. Age old multiplayer modes are cleverly reworked to mix in with the Star Wars aesthetic. Supremacy is Conquest basically and Drop Zone is a reworked King of the Hill. The fan favourite though is the Walker Assault mode. Already showcased in the Beta, this mode is a take on Battlefield’s Rush mode. Players fight to capture or defend radar stations which are needed to call in Y-Wings which take down 2 AT-AT walkers stomping their way through the battlefield. If they make it to their destination, the Imperials win.
In every mode, vehicles, special weaponry, installations and the ability to play as Hero’s or Villains are all activated by pickups. These blue floating icons are everywhere but the hero/villain pickups are randomly placed so a bit of hunting is required. They do disappear and relocate after a while which cleverly eliminates players camping near them waiting for unsuspecting enemies to collect.
Other modes such as Heroes v Villains and Droid Run feel like fillers however Fighter Squadron could be its own game. If Battlefront had a campaign, this is what the space battles would work like. It’s chaos. You fly around in your Tie fighter or X-Wing (who would want to fly an A-Wing?) as the skies around you is filled with enemies and friendlies mixed among them are other players. It’s superb and great fun.
The sights and sounds of Star Wars Battlefront is the most authentic Star Wars game ever made. From the zip of blaster fire, the iconic roar of a Tie fighter’s engine to the smallest things like the transition effect. It’s all here. Hoth’s snowy plains and hills to Endors heavy forestry with Ewoks walking around. This is no doubt the best looking Star Wars game so far.
The only downfall for Star Wars Battlefront is the content. Aside from multiplayer, there’s not much more to it. Levelling up grants you in game currency which can be used to buy new weapons, Star Cards which are your grenades and side arms etc., and a new look for your character. I however haven’t really strayed away from my starting weapon as its powerful enough so there should little incentive to buy more.
The fun of the exciting battles and craziness soon wears off after a long period of play. Once you see Hoth coming round again for the fifth time, it hits home that there is nothing more to this game. There is hardly any depth to keep you playing which is a shame. Maybe Star Wars Battlefront 2 will have a campaign to give us a break from the samey battles. We live in hope.